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*Free Download Game TerraTech Pc Full Version – Early Access v0.5.11 – Last Update 2015 – Multi Links.
*Tactical Weapon Pack, a free online Shooting game brought to you by Armor Games. Put your shooting skills to the test! Over 50 realistic weapons and attachments to use. RANKED MODE Play 1 of 4 fast-paced challenging game modes and submit your score to compete in the worldwide leaderboards! Unlock new weapons and attachments as you earn XP.
*Terratech - Weapons Of War Pack Download 1.12.2
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*Terratech - Weapons Of War Pack Download 1.7.10It has been suggested that this article or section be moved to Weapon Blocks.
*Reason: keeping content on category pages is a bad practice, there are nav templates for that
*Please discuss this on the Discussion page.
44 Different weapons to play around with and a total of 129 items in this pack. Too large to make an in-detail description. Most weapons have been balanced out accordingly, atleast i tried my best at it. Weapons: - SBS-12 (With various ammo types) - M1014 (With various ammo types) - 870 MCS (With various ammo types) - Saiga 12k (with various.
It has been suggested that this article or section be moved to Weapon Blocks.

*Reason: keeping content on category pages is a bad practice, there are nav templates for that
*Please discuss this on the Discussion page.

Weaponblocks and combat are a major aspects of gameplay.
These blocks are manufactured by all corporations.
*2Ballistics
*3Energy
*4Melee
*5MiscellaneousDamage Types[edit | edit source]
They are mainly categorized by Weapon Damage Type, which in turn, have varying levels of effectiveness against different blocks and other things, all calculated by a multiplier based on their statistical damage. Suspender pants men’s. (For example, the Hawkeye Mk3 Battleship Cannon deals 3000 explosive damage per shot directly so if it hits a Volatile Block, it ends up dealing 6000 damage instead.)
Note that this chart ignores weapon blocks that cannot deal damage. Also, Shields and Impact/Cutting weapons ignore each other in practical combat.
Total war warhammer chaos warriors units. For one’s reference, Damageable Types are specific to each block. The following chart and descriptions may not be accurate as there are numerous exceptions.
*Standard is basically for most types of blocks that don’t fit in other categories, since they are made as all-round blocks. Most weapons, Standard Blocks, and various others are all categorized as such.
*Armor generally includes armor plating intended to reduce damage. Obviously, all platings explicitly stated as armor belong here. Some GeoCorp and Hawkeye basic Blocks and tracks, as well as a few GSO/Venture Blocks, are also categorized as armor.
*Rubber Blocks generally include wheels and some tracks. Tracks that are covered extensively are sometimes categorized as armor instead.
*Volatile Blocks are usually weapons that launch explosive projectiles (mostly missiles and mortars), as well as fuel tank and batteries, or even resource blocks made out of explosive resources.
*Shield Blocks are obviously the force fields deployed by shields as well as the unit itself.
*Wood Blocks refer to trees and resource blocks made of wooden resources.
*Rock Blocks are either rocks scattered in the game terrain (not to be confused with resource seams), or rock-based resource blocks.Effectiveness ChartStandardArmorRubberVolatileShieldWoodRockStandard1111111Bullet10.51120.250.25Energy11.511.50.50.250.25Explosive10.51.520.51.51Impact10.50.51222Fire10.5220.520Cutting10.511220.25Plasma11.521.50.251.51.5Ballistics[edit | edit source]
Ballistic weapons are just the typical, conventional weapons. No matter what, the most prominent part would be the projectile trajectory - Their attacks are affected by gravity and differ in velocity.
Ballistic Weapons are manufactured by every corporation save for Better Future and GeoCorp.
Some of the mentioned weapons have a homing ability, allowing them to ignore projectile trajectory to varying degrees. These include mortars and missile launchers.Bullet[edit | edit source]
Each attack of these weapons consist of a single projectile that deals damage to a single block it hits. If it hits a shield it will instead damage the shield. Bullets are highly effective against shields and volatile blocks, moderately effective against rubber, and ineffective against anything else. Most bullet based attacks have no knock-back.Explosive[edit | edit source]
Explosive weapons are like bullets. However, they only deal damage in an area around the projectile’s impact location. The Splash ignores shields and will damage blocks that are covered by the shield, though this largely depends on the AoE of the weapon. Explosive weapons are highly effective against everything except for rocks, armor, and shields (if the splash doesn’t penetrate the shield). They also tend to push whatever they hit away, in some cases the target is launched into mid-air after an explosion. The explosive projectile deals impact damage (stated below) instead of bullet damage to a single block, and full damage is dealt to a small area within the projectile’s impact location. Additionally, in a slightly larger area, they will deal additional splash damage, though this value is much lower than the weapon’s primary damage.Shotgun[edit | edit source]
A shotgun is a combination of Bullet and Explosive damage. Shotguns deal damage in a small area, knocking blocks back if they connect, but are completely blocked by shields should they hit any. The damage also diminishes with distance, being further reduced by the increasing quantity of blocks. They do not fire solid projectiles.Energy[edit | edit source]
Energy weapons are mostly similar in nature to ballistic weapons save for the projectile trajectory, a feature which they lack. Their attacks still have limited range, of course, and they also have a varying projectile velocity per weapon.
Energy weapons are manufactured by all Corporations. Additionally, Better Future’s arsenal consists of solely energy weapons.Standard[edit | edit source]
Standard Energy weapons are similar to bullet weapons. They are highly effective against volatile blocks and armor, moderately effective against rubber, and ineffective against shields or anything else.
The Better Future Scatter Laser is a a Shotgun that deals energy damage.Plasma[edit | edit source]Terratech - Weapons Of War Pack Download 1.12.2
Plasma weapons emit a strong beam in front of them, which is also unaffected by gravity. They are highly effective against almost anything, except for shields.
The Hawkeye Railgun and Hawkeye Hunter Railgun behave differently, as they fire projectiles similar to ballistic weapons, but still deals plasma damage.Melee[edit | edit source]
Melee weapons are the short-reaching ones. Their attacks are not affected by gravity of course, due to being fixed. They also ignore all shields so the stated stats do not apply.Cutting[edit | edit source]
Cutting weapons deal continuous damage against anything they come into contact with. Against rubber and volatile blocks they perform normally, are highly effective against wood, but ineffective against anything else.
The Reticule Research Sonic Blaster’s damage type is set as Cutting. As it is a ranged weapon that fires solid projectiles, it does interact properly with shields.Impact[edit | edit source]
Impact weapons attack slower, delivering damage with several blunt-impact strikes instead. They are highly effective against wood and rocks, normally effective against volatile blocks, and ineffective against anything else. These are limited to jackhammers.Miscellaneous[edit | edit source]Fire[edit | edit source]
Fire is a unique type of damage in a form of a continuous stream of particles dealing damage in a small area, similar to a shotgun with a high rate of fire and better range at the cost of lacking an arc. They are highly effective against rubber, wood, and volatile blocks, ineffective against armor and shields, and cannot damage rocks. These include only flamethrowers.Non-Damaging Weapons[edit | edit source]
These blocks do not deal damage of any type, but are considered usable in combat. This includes GeoCorp’s Wheel Loader / Excavator Scoops, which are used to disorient opponent movement, Venture Sonic Lance, which is used to push the player’s tech by a sudden burst of force while dealing negligible damage, the Zero Point Energy Gun which fires a projectile that reduces gravity within its radius, and GSO’s Ploughs, which are used to push loose blocks and resources around.Trivia[edit | edit source]
*The armor type is still spelled as ’Armour’, due to Payload Studios being a British organization.
*Flame is the only damage type that does zero damage to blocks in a specific damageable Type.
*If a weapon that does 0 damage hits a block, said blocks will still flash red.Subcategories
This category has the following 6 subcategories, out of 6 total.MPRSVWPages in category ’Weapons’
The following 28 pages are in this category, out of 28 total.GHRV Retrieved from ’https://terratech.gamepedia.com/Category:Weapons?oldid=24385’ 47 110 Ravenfield / WeaponsDownload Terratech Game Free Comrade, grab your gun, the Americans have invaded! They may have airpower and numbers, but we know the land, and have this arsenal to fend off those capitalist pigs!
Type 65:
This is your standard assault rifle, courtesy of out Chinese allies. It is equipped with a 30 round magazine and is available with both bayonet and grenade launcher.
PG-25 Grenade Launcher:
Available underslung on your Type 65 as a powerful anti-infantry option. It fires self-contained 40mm high explosive grenades out to medium range, excellent for ambushes or taking out light vehicles.
KSK rifle:
A semi-automatic alternative to the Type 65, this rifle is more accurate, however is fed by 10 round clips, so watch your ammo. Also equipped with a bayonet.
Bayonet:
Never be caught unarmed by equipping a bayonet on your Type 65 or KSK rifle. Stab into the hearts of those imperialists!
Dragonoff SVD:
For long range shots, use the Dragonoff. It has been fitted with a high-power scope and 10 round magazine, loaded with armor piercing ammo. You can also equip it as large gear, but with less ammo.
RPK-44:
A conversion of the RK-44 to a squad automatic weapon, this gun has a 75-round drum and heavy barrel. It reloads far quicker than most other machine guns, but it lacks armor piercing ammo.
Degtyaryov MG:
Though this belt-fed machine gun is old, it is not less effective. Loaded with 100 rounds of armor piercing ammo, and firing faster than the RPK-44, it is most effective at closer range and against the Americans helicopters and jeeps.
Mui Sin Na-Gahn:
Yet another weapon from our Chinese allies, this is a reliable and effective rifle. You can use it as a precision sniper rifle, or as a battle rifle without the scope.
PK61:
A modern alternative to the other machine guns, the PK61 is more accurate and more controllable than the Degtyaryov and RPK-44, but it has the slowest reloads and draw time. It also fires armor piercing ammo. [Before you say anything, I know that both the RPD and PK use non-disintegrating belts. However, due to modding limitations, I had to make them disintegrating belts instead]
Degtyaryov 28:
Another battle proven weapon from our Soviet allies. This pan fed machine gun has lower capacity than most others, but it reloads full magazines, and is highly controlable.
M50K:
Our Soviet allies generously allowed us to produce this sub machine gun in our fight against capitalism. It has a high rate of fie and 35 round magazine, perfect for clearing buildings.
Side by Side Shotgun:
Sadly Comrade, not everyone can be issued a modern assault rifle. Thankfully, your grandfathers double barrel will be no less effective against the capitalists! Also available as a sawed-off secondary weapon. (The “both” versions fire both barrels at once, due to game limitations, I can’t yet add secondary fire, so this is the only way).
T3 Pistol:
Rugged, effective, battle-proven. What more can you ask for in a side arm? Though your magazine capacity is limited, you’ll reload quickly and maintain accuracy at longer range than most other pistols.
Asp Automatic Pistol:
Perhaps your aim leaves some to be desired? The ASP provides accuracy by sheer volume of fire. With a cyclic rate of close to 800 RPM, 20 round magazines, and a stock, this machine pistol will devastate enemies up close.
RPG-7:
To take town the Americans helicopters and tanks, equip yourself with the RPG-7. A gift from our Soviet allies, it fires its rockets accurately out to several hundred meters and can easily down tanks in a couple hits. Also available with anti-infantry high explosive rockets. [If you are subscribed to my old RPG, this is the new version]
GR-42:
Lastly is this powerful grenade. It does greater damage to enemy tanks and has a higher blast radius, though due to its weight you can only carry two and has a lower throw range. It also had a longer fuse to allow you to escape before it goes off.
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